Here is where your party stands. It is the end of day 14 and the pirate faction has completely researched the military district. The pirates (you) have 20 research points and 0 destruction points, and the camp store is now at 4,500g. I am also awarding each player 500 more gold to represent all the random artifacts and plunder that your faction found in this district.
During this time, you noticed that the sargavarian government has moved their camp to the old fortress (D1) where you origionally fought Olajimi. They have been exploring the military district as well in addition to mopping up the remaining monkey men to the point where they appear to be completely gone. Due to the fact that your group saved some of the government men and cleared this area out of big guys, relations between the pirates and the govenrment are not hostile, but nothing in the way of a formal alliance has been established either. You have noticed over the past few days that the government camp has sustained some damage, but is usually able to fend off its attacks and by day 14 looks fully repaired. That said, during the 9 days your camp suffered damage as well (up to 11 destruction points at one point), but your supply rolls kept it in check.
At some point on day 11 you noticed that the spear in the city deactivated and you lost your melee attack bonus. However, you feel a different sort of energy, the benefit of which, you can’t immediately determine. Your pirate wise men surmise that another faction must have figured out how to activate another spear which has given you some new unknown benefit but taken the old one away. Day 11 choice, reactivate your spear, or let this one stay active and see if you can figure out what it does. If you do try to figure out the new power, let me know what you try so I can tell you if you notice anything.
Here is the information that you have learned from your exploration of the military district:
The city of Saventh-Yhi is over 11,000 years old.
Saventh-Yhi means City of Saventh.
The city was built to honor the warrior/heroine Saventh who defeated some snake entity named Yderisus.
The military district housed the city’s army.
When active, this district’s spear gives all creatrues in the city a +2 to melee attack roles. (based on what happened on day 11, you can assume that only one spear can be active at a time)
Ways to activate the military spear:
-anoint it with the blood of powerful creature (CR10 or higher).
-a cleric who worships a deity of wrath or combat can channel energy into the spear (nobody in the group can do this)
-two people can perform a mock combat in front of the spear. Both must succeed a high intimidate check.
From this point on, I am going to award knowledge about a particular district based on your discovery points. That means that your job will be basically to make each area less hostile so that you can accumulate points faster. Also, I am going to mix up the encounter areas, so saying that you are going to a noted area in a certain part of the city is fine, but there may not be anything there, also there may be places that aren’t noted that contain significant encounters. In addition to that, just because you cleared a building one day, doesn’t mean that something else hasn’t moved in the next day… The structures containing the spears will remain where they are noted on the map. I think it is reasonable to assume that everyone would know they would be important.
At this point in the game, there are a few important things to note. First, 9 additional days have gone by. Given the activety you have seen with the government troops and the activation of another spear, you can assume that the other factions are not sitting idle. Note, there is nothing in the rules that says that you have to be enemies with the other exploration teams. I won’t force you to interact (yet), you can if you would like. I am assuming that whichever of Delan’s characters that is crafting is sitting in his tent all day making magic robes and hosery, so he will not be allowed to diplomisize, but all the others can. (By the way, which character is it that is crafting, Delan?) I will let you safely move in areas that you have pacified, currently the military district and initial camp areas. Many things can happen in 9 days, so feel free to be creative. However be specific about the day that you are acting in as that could easily make a difference due to developments on my timeline. Also, I am going to give you a lot of latitude here, so don’t take advantage of it and try to tell me that you are making some retroactive decision on an earlier date if you find out important information later.
I did not roll up any stats for additional days past 14, because that was the day you learned all you could from your current place. However if you want more days to pass I can do that. One benefit of doing that, that I could think of would be that you could send your explorers into the part of the city that you are about to clear, and they could posibably find things to help you out such as important locations or information about the spear or who knows what else. The down side of that is that the exploration DC will be higher and your discovery points per day would most likely be lower.