It wound up taking the pirates 4 days to find the Pathfinder camp, thus making it the end of day 18. Since all of the PC’s and NPC’s went out looking, your camp stats were definately lowered. Before I made your supply role on day 16, your camp had 16 damage points. Currently, at the end of day 18, your camp numbers are 0 destruction points and still 20 research points. One thing that I forgot about was that once you pacify a district, you get a +1 to all your camp scores. I added that in before making the rolls for these four days. That also shortened the caravan by one day.
The Pathfinders’ camp is located in and around the tan building just southwest of G1. Your guys were sneaking so they did not make any contact with the Pathfinders, but you know where they are. From what the spys reported, the camp looked like it is not all the way up to normal, like it has suffered some damage that it has not repaired.
The pirate spys also brought back this information about what they found in the rest of the city:
They noted that none of the origional campsites are currently being used by any faction. All of them appear to have been moved at least a week ago if not longer.
Area E – nothing really special about the buildings except they seem particularly looted and unkempt. There did not seem to be any particular group of things controling this part of the city. However one of the pirates dissappeared during the night. The spys think he was eaten by a dragon as they heard heavy wings flapping on two nights. Aspis Consortium explorers were seen here, but there camp was not found. Eastwood was with the group in this area, and through his ring he felt smarter. He was able to better determine the value of some of what he saw (+6 to appraise check), but felt as if there was some other ability that he was not able to discover during his time there. The passive spear effect is all creatures get +2 to diplomacy.
Area F – looks to be controlled by serpentfolk not unlike the ones you fought at the end of books one and two. No boss was spotted. No faction was spotted. One pirate member disappeared here one night as well, but the group was not attacked nor was any large beast spotted or heard. The passive spear effect is that all creatures get +2 to sense motive.
Area G – As noted above, this is where the Pathfinders have set up their camp. Besides them, this area seems to be controlled by short fungus men. In fact this entire district is covered in fungus and seems more rotten and unkempt than the others. However the fungus guys don’t seem to bother the Pathfinders. Spys noted that the spear in this district was active when they got there. The passive spear effect here is that all creatures get +2 to perception.
Area J – This area seems very well kept up. It is much cleaner than the rest of the districts, and contained many statues and carvings. A tribe of humans seems to populate this area, no factions were spotted. The passive effect here is that all creatures get +2 to craft and perform checks.
Area K – This area is very swampy and much of what looked like it could have been origionally in the city is now beyond ruined. Spys reported that this area is controlled by short frog men with loud croaks. The frog men were seen throwing freshly killed animals in the big algy covered lake, but nothing was seen in the lake itself. No factions were noted here. The passive effect here is that all creatures get +2 on Survival checks.
Area L – This area seems to be filled with various temples, and is populated by lizard like men which look different than the snake men in Area F. The Red Mantis Society is here and seems to be in good standing with the lizard folk. As such, their camp was not hard to find. It is currently situated on the pensulia between L1 and L2. The camp seemed in very good repair. The passive effect is that all creatures get + 2 to sense motive checks.
Other things noticed: Various pirate spys reported that there were out-of-place humanoid creatures studying the ruins in various sections of the city. For example there were seen serpent folk in area J, fungus guys in area E, frog men in area G, etc… They weren’t acting aggressively, they would seem to study a carving or statue for a while and then move on to another one unless they were attacked, in which case they would fight to the death. However, they were never witnessed as starting a fight or being agressive on their own.
On day 16 the caravan returned with the money from the lions: 16500g
On day 18 another spear was activated. Spys reported seeing the spear in area L “active” on day 18, however they did not see how it was activated. The effect of this spear on those who use magic is that they feel more “magical”, non magic users feel nothing.
Throughout the 4 days, you also notice that the Pathfinders have begun to explore the military district and that the govenrment troops have all but eradicated the monkey men. The government continues to explore the military district, but you cannot help but notice that the Pathfinders are much more efficient than the Sargarvian Government at exploration.