Serpent's Skull

Day 18

It wound up taking the pirates 4 days to find the Pathfinder camp, thus making it the end of day 18. Since all of the PC’s and NPC’s went out looking, your camp stats were definately lowered. Before I made your supply role on day 16, your camp had 16 damage points. Currently, at the end of day 18, your camp numbers are 0 destruction points and still 20 research points. One thing that I forgot about was that once you pacify a district, you get a +1 to all your camp scores. I added that in before making the rolls for these four days. That also shortened the caravan by one day.

The Pathfinders’ camp is located in and around the tan building just southwest of G1. Your guys were sneaking so they did not make any contact with the Pathfinders, but you know where they are. From what the spys reported, the camp looked like it is not all the way up to normal, like it has suffered some damage that it has not repaired.

The pirate spys also brought back this information about what they found in the rest of the city:

They noted that none of the origional campsites are currently being used by any faction. All of them appear to have been moved at least a week ago if not longer.

Area E – nothing really special about the buildings except they seem particularly looted and unkempt. There did not seem to be any particular group of things controling this part of the city. However one of the pirates dissappeared during the night. The spys think he was eaten by a dragon as they heard heavy wings flapping on two nights. Aspis Consortium explorers were seen here, but there camp was not found. Eastwood was with the group in this area, and through his ring he felt smarter. He was able to better determine the value of some of what he saw (+6 to appraise check), but felt as if there was some other ability that he was not able to discover during his time there. The passive spear effect is all creatures get +2 to diplomacy.

Area F – looks to be controlled by serpentfolk not unlike the ones you fought at the end of books one and two. No boss was spotted. No faction was spotted. One pirate member disappeared here one night as well, but the group was not attacked nor was any large beast spotted or heard. The passive spear effect is that all creatures get +2 to sense motive.

Area G – As noted above, this is where the Pathfinders have set up their camp. Besides them, this area seems to be controlled by short fungus men. In fact this entire district is covered in fungus and seems more rotten and unkempt than the others. However the fungus guys don’t seem to bother the Pathfinders. Spys noted that the spear in this district was active when they got there. The passive spear effect here is that all creatures get +2 to perception.

Area J – This area seems very well kept up. It is much cleaner than the rest of the districts, and contained many statues and carvings. A tribe of humans seems to populate this area, no factions were spotted. The passive effect here is that all creatures get +2 to craft and perform checks.

Area K – This area is very swampy and much of what looked like it could have been origionally in the city is now beyond ruined. Spys reported that this area is controlled by short frog men with loud croaks. The frog men were seen throwing freshly killed animals in the big algy covered lake, but nothing was seen in the lake itself. No factions were noted here. The passive effect here is that all creatures get +2 on Survival checks.

Area L – This area seems to be filled with various temples, and is populated by lizard like men which look different than the snake men in Area F. The Red Mantis Society is here and seems to be in good standing with the lizard folk. As such, their camp was not hard to find. It is currently situated on the pensulia between L1 and L2. The camp seemed in very good repair. The passive effect is that all creatures get + 2 to sense motive checks.

Other things noticed: Various pirate spys reported that there were out-of-place humanoid creatures studying the ruins in various sections of the city. For example there were seen serpent folk in area J, fungus guys in area E, frog men in area G, etc… They weren’t acting aggressively, they would seem to study a carving or statue for a while and then move on to another one unless they were attacked, in which case they would fight to the death. However, they were never witnessed as starting a fight or being agressive on their own.

On day 16 the caravan returned with the money from the lions: 16500g
On day 18 another spear was activated. Spys reported seeing the spear in area L “active” on day 18, however they did not see how it was activated. The effect of this spear on those who use magic is that they feel more “magical”, non magic users feel nothing.

Throughout the 4 days, you also notice that the Pathfinders have begun to explore the military district and that the govenrment troops have all but eradicated the monkey men. The government continues to explore the military district, but you cannot help but notice that the Pathfinders are much more efficient than the Sargarvian Government at exploration.

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Day 14

Here is where your party stands. It is the end of day 14 and the pirate faction has completely researched the military district. The pirates (you) have 20 research points and 0 destruction points, and the camp store is now at 4,500g. I am also awarding each player 500 more gold to represent all the random artifacts and plunder that your faction found in this district.
During this time, you noticed that the sargavarian government has moved their camp to the old fortress (D1) where you origionally fought Olajimi. They have been exploring the military district as well in addition to mopping up the remaining monkey men to the point where they appear to be completely gone. Due to the fact that your group saved some of the government men and cleared this area out of big guys, relations between the pirates and the govenrment are not hostile, but nothing in the way of a formal alliance has been established either. You have noticed over the past few days that the government camp has sustained some damage, but is usually able to fend off its attacks and by day 14 looks fully repaired. That said, during the 9 days your camp suffered damage as well (up to 11 destruction points at one point), but your supply rolls kept it in check.

At some point on day 11 you noticed that the spear in the city deactivated and you lost your melee attack bonus. However, you feel a different sort of energy, the benefit of which, you can’t immediately determine. Your pirate wise men surmise that another faction must have figured out how to activate another spear which has given you some new unknown benefit but taken the old one away. Day 11 choice, reactivate your spear, or let this one stay active and see if you can figure out what it does. If you do try to figure out the new power, let me know what you try so I can tell you if you notice anything.

Here is the information that you have learned from your exploration of the military district:
The city of Saventh-Yhi is over 11,000 years old.
Saventh-Yhi means City of Saventh.
The city was built to honor the warrior/heroine Saventh who defeated some snake entity named Yderisus.
The military district housed the city’s army.
When active, this district’s spear gives all creatrues in the city a +2 to melee attack roles. (based on what happened on day 11, you can assume that only one spear can be active at a time)
Ways to activate the military spear:
-anoint it with the blood of powerful creature (CR10 or higher).
-a cleric who worships a deity of wrath or combat can channel energy into the spear (nobody in the group can do this)
-two people can perform a mock combat in front of the spear. Both must succeed a high intimidate check.

From this point on, I am going to award knowledge about a particular district based on your discovery points. That means that your job will be basically to make each area less hostile so that you can accumulate points faster. Also, I am going to mix up the encounter areas, so saying that you are going to a noted area in a certain part of the city is fine, but there may not be anything there, also there may be places that aren’t noted that contain significant encounters. In addition to that, just because you cleared a building one day, doesn’t mean that something else hasn’t moved in the next day… The structures containing the spears will remain where they are noted on the map. I think it is reasonable to assume that everyone would know they would be important.

At this point in the game, there are a few important things to note. First, 9 additional days have gone by. Given the activety you have seen with the government troops and the activation of another spear, you can assume that the other factions are not sitting idle. Note, there is nothing in the rules that says that you have to be enemies with the other exploration teams. I won’t force you to interact (yet), you can if you would like. I am assuming that whichever of Delan’s characters that is crafting is sitting in his tent all day making magic robes and hosery, so he will not be allowed to diplomisize, but all the others can. (By the way, which character is it that is crafting, Delan?) I will let you safely move in areas that you have pacified, currently the military district and initial camp areas. Many things can happen in 9 days, so feel free to be creative. However be specific about the day that you are acting in as that could easily make a difference due to developments on my timeline. Also, I am going to give you a lot of latitude here, so don’t take advantage of it and try to tell me that you are making some retroactive decision on an earlier date if you find out important information later.

I did not roll up any stats for additional days past 14, because that was the day you learned all you could from your current place. However if you want more days to pass I can do that. One benefit of doing that, that I could think of would be that you could send your explorers into the part of the city that you are about to clear, and they could posibably find things to help you out such as important locations or information about the spear or who knows what else. The down side of that is that the exploration DC will be higher and your discovery points per day would most likely be lower.

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