IN THE FIELD
During the last sit down adventure, the PC’s participated in the Pirate’s attack on the Red Mantis camp. The PC’s were able to defeat the Red Mantis boss and some of her priests, but lizardmen reinforcements came in and dropped Sloppy Joe, and Nig. Things weren’t going well for the pirates and they began to retreat on turn 7. The PC’s picked up their casualties and left as well.
Frustrated with their captain’s failure of leadership, the PC’s pressed on to clean out the central island of the city. They first caught 12 snakemen worshiping at the temple, and easily defeated them. They then killed a sea snake in a flooded ampetheater. Finally they begain exploring the domes at the south end of the island. One dome was empty, another had a 16 square snapping turtle that ate SWD. She did manage to cut herself out before the beast was killed.
The last dome the PC’s explored contained a Rashaka with an alligator head named Akarundo. When the PC’s found him, he was disguised as a woman. However the dome was nicely decorated with a bunch of furnature, rugs, and corpses. The PC’s really did’t know what to make of this until they heard Akarund magically close the door.
The PC’s did take him down pretty easily however, he did drop Sloppy Joe with lightning spells.
Other than the usual treasure type things, the PC’s did find a 1 foot long Gold Key to match their Silver Key.
It is currently the end of day 44. Thirteen days have gone by since the end of our session.
The camp’s current standing is: PX value $7,200, Destruction points: 0, Research Points: 57, current player total xp: 70,200.
Here are some things you noticed happen during those days while exploring section E:
Day 32: a new spear is turned on. Eastwood remembers this to be the same one that he experienced in District E. The one benefit that he remembered was a +6 to appraise checks, and there was one more ability from that spear that has not been figured out.
Day 33: Another new spear was turned on. Immediately those that were hungry felt full and nurished. Each person feels more hardy, but no one can put their finger on what the second benefit might be. However, later that day, the Military Spear was turned back on, and everyone was hungry again, but more fierce.
Day 35: Athrya leaves camp to return to the wild.
Day 43: -Sasha stumbles into your camp. She looks like she is on the verge of death. Jask gets to work healing her. When he is done, he states that she had bubonic plague, and had lost a significant amount of blood. She is currently in a coma, but before she went under, the only word that Jask could make out from what she said was,‘vampire’.
Day 44: -The traders return at the end of the day with the 62,000. Them returning on the 44th instead of the 48th is due to a mistake I made when I was rolling up the stats. I forgot to add in the PC’s numbers to the Exploration and/or Defense. I didn’t realize what I’d done until I had finished rolling everything up, so I just added the PC’s bonus to supply, which reduced the travel time of the guys by four days. Otherwise I would have had to reroll everything, not just the pirate camp. That said, at the end of day 45 the guys with 15,000 should come back. (Note, this money can only be used to buy/upgrade/create things after day 44).
You weren’t really looking, but you didn’t notice any of the camps attacking each other. You know for sure that your camp was not attacked by another faction.
Also, when you finish conquering section F, which section do you want to explore next? You guys are moving at a pace of about one section per session. You may want to look over the information that you had from the other update email that described them all (also posted on Obsidian). Either E or L would be the logical choices since they touch areas you have already conqured. That said, the pirate captain is keen on attacking the Mantis camp in section L again, but due to the reinforcements that came in, thinks that it would be a good idea to clear out that area prior to attacking them again. Section L would also open up M, N, O, & P. Section E would give you more access to H, and I. Or again, you could do whatever, but let me know so that I can read up more on what those guys will do.
Finally, just FYI, when you kill all the baddies in a district, you make it easier for all the groups to explore. I am not saying that you have made mistakes, or that you should/could have allied with anyone you met, but just know that killing them all, while certainly effective for you, blazes a trail for everyone, where as leaving groups alive in the district forces the other factions to deal with them as well.